Area 1
From the poster, the two pictures on top are showing two different subjects when talking about digital inclusion/discrimination. The one on the left is a depiction of how various information can be turned into ones and zeros that are then stored away. While the one on the left shows how big data and thick data can go together. For instance, when reading the article the complications of opting out it is shown how hard it is to try to keep one's private life as private. While from what we learned from big data vs. thick data by Tricia Wang we learn that programs that just use big data will not be successful enough unless they know what the local community actually thinks. Finally with the picture at the bottom is showing is how game design and culture can go together. Never alone was built to try and keep a culture's stories relevant as well as entertaining to the modern age. To keep the culture going. This all comes together to show that humans are always trying to know to keep their history alive. For some they want that history to stay hidden while others want it to be relevant while others try to recognize what is relevant and what is actually being missed from other perspectives. All in all, though information on life can have many different effects on people. This depends on who looks at that data and history behind it though.
Area 2
From my perspective information and history will always be there. No matter what nowadays it is almost impossible to stay out of the digital world. When I read about all the actions needed to be taken just to keep some simple information such as being pregnant hidden it is obvious that it is almost impossible to stay unknown. Companies will always want to have as much data as possible in order to better sell to their consumers. It was clever how the makers of never alone were able to keep a bit of their cultural inheritance alive be sharing it to the world as a game that can is both short and entertaining. We have also seen from Tricia Wang that just having data about a population and not information about the people living there can have detrimental effects. Nokia lost out on a massive market as well as their position in the economic niche they had. Data is always out there and it can tell you a history about yourself. If you want to hide some browsing sessions simply use a browser that does not track it. No matter what though with the advancements with the internet it is best to accept that some information about yourself is out there.
Friday, April 26, 2019
Friday, April 12, 2019
Week 13
Level 1
Never alone is an easy platformer adventure game. It was originally made to keep the native peoples of Alaska's stories and culture still relevant. It is about a young girl who leaves her village in search of the cause of what causes the blizzard at her village. Shortly after leaving her village she is rescued by a fox from a polar bear. Throughout the game, you meet a variety of characters from innuit stories as well as solve various puzzles. You can play as either the fox or the girl at times.
level 2
Now the reason this game can be called an easy platformer for two reasons. Reason one is because the purpose of the game is to teach the people about a piece of culture and to help keep the stories of the past still relevant. The second reason is that there exist games such as cup head, undertale, and "the worlds hardest game". If anyone has not played a true platformer than these are probably unknown to you. Undertale is only difficult when in the genocide route anyways. A platform game usually takes hours to days to complete. By compete I mean to get through the main game and not do every single challenge. Platform games are both easy and difficult. In the beginning, anyone can get it done. As one progresses than it becomes more and more difficult.
Never alone is an easy platformer adventure game. It was originally made to keep the native peoples of Alaska's stories and culture still relevant. It is about a young girl who leaves her village in search of the cause of what causes the blizzard at her village. Shortly after leaving her village she is rescued by a fox from a polar bear. Throughout the game, you meet a variety of characters from innuit stories as well as solve various puzzles. You can play as either the fox or the girl at times.
level 2
Now the reason this game can be called an easy platformer for two reasons. Reason one is because the purpose of the game is to teach the people about a piece of culture and to help keep the stories of the past still relevant. The second reason is that there exist games such as cup head, undertale, and "the worlds hardest game". If anyone has not played a true platformer than these are probably unknown to you. Undertale is only difficult when in the genocide route anyways. A platform game usually takes hours to days to complete. By compete I mean to get through the main game and not do every single challenge. Platform games are both easy and difficult. In the beginning, anyone can get it done. As one progresses than it becomes more and more difficult.
Friday, April 5, 2019
week 12
Inclusive game design all categories out of 10
Characters can be customized and can be either male or female
The game can be easily played based on its genre. i.e. console games actions make sense by what buttons are pressed and computer games do not stretch your hand to press a button.
The characters can be if preset have cosmetic items that can alter the appearance
graphics do not slow the game down
The game being evaluated. AQworlds
different items can alter the characters in various ways including changing the gender and race. 10/10
A browser-based game that can be played with just a mouse as well as using the keyboard to type in locations. With new content, each week typing in the map name becomes more important. 8/10
The characters are not preset so this is invalid
Graphics can massively slow down game performance when setting to high in a high populated room as well as actions performed by the in-game characters.
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